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The Maze Project

This is the landing page for my 3D maze project
Developed with SDL2 using raycasting algorithms

Source Code

About The Project

For the 3D maze project using SDL2 and raycasting, the main goal is to create a 3D maze environment that can be navigated and explored by the user. The project involves rendering a 3D maze using raycasting techniques to create the illusion of depth and distance, along with using SDL2 for graphics and user input handling.

Inspiration

The inspiration for choosing this project stems from the fascination with 3D graphics and the desire to create an interactive and visually appealing environment. The challenge of implementing raycasting for 3D rendering, along with the opportunity to develop a user interface for maze navigation, makes this project an intriguing and rewarding endeavor.

Key Features

  • 3D Rendering

    The project involves the implementation of a 3D rendering engine using raycasting techniques to display the maze environment in a realistic and immersive manner.

  • User Interaction

    Implementation of user controls to enable navigation through the 3D maze, allowing users to explore and interact with the environment.

  • Real-time Updates

    The project will include real-time updates to the 3D rendering as the user navigates through the maze, ensuring a dynamic and responsive user experience.

Why It's an Interesting Project to Tackle

This project provides an exciting opportunity to delve into the realms of 3D graphics, rendering, and user interaction. It allows for the exploration of advanced techniques such as raycasting, which are fundamental to understanding the foundations of 3D graphics and immersive environments. Furthermore, creating a 3D maze environment offers a compelling visual and interactive experience for users.

Learning Opportunities

Undertaking this project will provide valuable learning experiences in the following areas:

  • Understanding and implementing raycasting algorithms for 3D rendering.
  • Working with SDL2 for graphics rendering and user input handling.
  • Exploring 3D space representation and navigation.

Contact